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You know the rule of three, don't you? Well, following this rule, this book brings you three additions to your game: an in-depth look at a few of the places you know and love from the Old Gods of Appalachia podcast, a handful of new places to be added to any adventure or campaign, and several complete adventures you can easily pick up and run. And, like all rules of three, there's a little something surprising tucked in: a short chapter all about crafting your own adventures for Old Gods.
Each of these sections is full of dangers and delights, sure to entrance and enthrall your players - and maybe, possibly (dare we say almost certainly) give them a scare or four!
This is not a stand-alone game. A copy of Old Gods of Appalachia RPG: Core Book is required to play.
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