Maladum: The Forbidden Creed Expansion (New Arrival)
$62.99
$69.99
You save -$7.00
1 - 6 Players
Playtime: 60 minutes or less
Product Highlights:
Action Points
Cooperative Game
Dice Rolling
Grid Movement
Measurement Movement
Modular Board
Role Playing
Scenario / Mission / Campaign Game
Semi-Cooperative Game
Solo / Solitaire Game
Variable Player Powers
Variable Set-up
Manufacturer:
Battle Systems
This narrative expansion for Maladum takes you to the ruined keep of Duhn-Linn and introduces the perils of Forbidden Magic. All the new gameplay elements can be experienced through a new narrative campaign or integrated into your other games.
Forbidden Creed sees you battle a cabal of Maladaar high in the mountains. You must quell their forbidden magic before it threatens the very fabric of the world! They are attempting to call upon the Ascendant, the disembodied spirit of a powerful Maladaar, but can your Adventurers command it instead?
• When not playing the villains, the Cabal can be recruited as Adventurers, and you can also recruit Companions–pets, servants or apprentices that assist you in battle.
• The Event Card pool is expanded with a new Mountain setting and a Wandering Beast–the Maladite Golem!
• New terrain forms a frosty ruined keep with raised walkways and lots of cover, an ideal setting for a skirmish.
Contents:
1 Rulebook
13 Miniatures
‣ 1 Ascendant
‣ 5 Adventurers
‣ 6 Companions
‣ 1 Wandering Beast
4 Plastic NPC Dashboards
12 Character Boards
5 Class Boards
15 Event Cards
2 Side Quest Cards
2 Hidden Location Cards
8 Reference Cards
41 Counters
50 Equipment Tokens
1 Forbidden Magic Die
36 Assorted Pegs
28 Plastic Clips
44 Printed Terrain Components
Ages: 14+
Players: 1-6
Game Length: 45-120 minutes
This is not a stand-alone game. A copy of Maladum: Dungeons of Enveron is required to play.
Forbidden Creed sees you battle a cabal of Maladaar high in the mountains. You must quell their forbidden magic before it threatens the very fabric of the world! They are attempting to call upon the Ascendant, the disembodied spirit of a powerful Maladaar, but can your Adventurers command it instead?
• When not playing the villains, the Cabal can be recruited as Adventurers, and you can also recruit Companions–pets, servants or apprentices that assist you in battle.
• The Event Card pool is expanded with a new Mountain setting and a Wandering Beast–the Maladite Golem!
• New terrain forms a frosty ruined keep with raised walkways and lots of cover, an ideal setting for a skirmish.
Contents:
1 Rulebook
13 Miniatures
‣ 1 Ascendant
‣ 5 Adventurers
‣ 6 Companions
‣ 1 Wandering Beast
4 Plastic NPC Dashboards
12 Character Boards
5 Class Boards
15 Event Cards
2 Side Quest Cards
2 Hidden Location Cards
8 Reference Cards
41 Counters
50 Equipment Tokens
1 Forbidden Magic Die
36 Assorted Pegs
28 Plastic Clips
44 Printed Terrain Components
Ages: 14+
Players: 1-6
Game Length: 45-120 minutes
This is not a stand-alone game. A copy of Maladum: Dungeons of Enveron is required to play.
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